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Ck2 create mercenary company
Ck2 create mercenary company










ck2 create mercenary company

Tard-Venus de location, Band of location, Routiers of location, location Bandīand of the Black Monk, Iron Arm's Company, Normans of Drengot Kievan Band, Varangian Host, Raiders of Caspia, Company of Rus, Followers of Oleg Noba Company, Kushite Band, Company of MeroeĬompany of the Leopard, Gondershe Band, Guardians of AlmnaraĪrmy of the Crossing, Beja Place Band, Riders of the Mountains Velaikkarar of location, Company of the Tiger, Tungabhadra Gang, Dreamers of the Jog, Company of the Ghats, Guards of Rama Setu, Terrors of Tamilakam, Company of the Koyil Great Company, Veterans of the Marches, Swiss Guard Swabian Band, Alsace Fighters, Alemannic Sellswords, Helvetic Guardīavarian Band, Austrian Company, Tyrol Warriors, Styrian PanthersĬompany of the Brabançon Wolf, Flemish Band, Company of the False-Earl Great Company, Franconian Company, Thuringian Blades, Rhenish Band, New Franks Teutonic Brotherhood, Saxon Steelbearers, Hansa Guard, Sons of Widukind

ck2 create mercenary company

Sahelian Band, Company of the Chad, Company of the Gambra, Followers of Bayajida, Followers of Sundiata Varangian Guard, Herules, Hoplites of location Host of the Nile, Keepers of the LighthouseĪlmogavars of location, Mawali Band, Treasurers of locationīaltic Band, Riders of the Coast, Company of the DeeplandsĪrmy of the Crossing, location Band, Riders of the Mountainsįollowers from location, Company of location

ck2 create mercenary company

Sarkans of location, Company of the Oasis, Desert Brethren

ck2 create mercenary company

Mercenary armies select a name based on their culture, as shown in the table below.Īshanti Band, Company of the Volta, Followers of Akwei Rulers are allowed to go into debt up to 2 years in order to hire mercenaries. Character can hire mercenaries of their own culture from further away. Mercenary regiments reinforce 3 times faster than regular regiments. Range between Mercenary armies come with one or more specific men-at-arms regiments and will also contain a number of knights. They will pick a county of their culture as their headquarters and will be available to be hired by anyone with capital within diplomatic range of that county. Extending a contract for 3 years has the same cost as initially hiring the army.Įach culture generates between one and three mercenary companies depending on the number of counties of that culture, with each additional company being bigger and more expensive than the previous one. The gold cost is paid upon hiring the Mercenaries and there is no additional cost associated with hiring them, but at the end of the 3 years, they will leave if their contract is not extended. Mercenaries are armies that can be hired by rulers for 3 years.












Ck2 create mercenary company